UX Engineer

Crowding 2048

This project extends the original game, created by Gabriele Cirulli, 2048. It aims to add the capability of being multiplayer, but all the users in the same game.

I added the crowdsourcing variable to the game in order to play. It allows different users to vote during 10 seconds what direction the next move should be. The direction with most votes will move the tiles and all the votes will be restarted.

I was in charge of:

  • Understanding existing code of the game.
  • Add capability of synchronizing different users to see the same game all the time.
  • Add capability to register votes from different users and decide next move.

Crowding 2048 Demo